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Rocket Knight Adventures
Voto editore
9.0
Nostalgia's a bit of a funny thing. For some, it can mean the memory of an old flame, or perhaps something as simple as relaxing under a lovely sunset on a beach, kicking it back in your little deckchair with a knotted handkerchief on your head, the ...
Devil May Cry
Voto editore
8.8
Devil May Cry is a founding father of the hack and slash genre and precursor to today’s complex combat systems. Despite lingering issues with technology and presentation, it stands the test of time and remains a great example of action done right. ...
Radiant Historia
Voto editore
8.5
It seems like whenever an RPG is announced for the DS, they always have to over complicate things for the sake of the touch screen. Either by making it a touch only experience, or adding some weak touch mechanic to issue attacks. But Radiant Historia...
Sacrifice
Voto editore
7.3
When it comes to below-the-radar cult classics that have fallen by the wayside with the evolution of the industry, it’s hard to be more overlooked than Sacrifice. 2001 saw the release of Shiny Entertainment’s stab at a 3D third-pers...
Half-life 2
Voto editore
10
There are two kinds of masterpieces in gaming. The first kind are games that innovate, providing an experience completely new and unique that will be copied for years to come. The second kind utilise existing ideas, then polish them so finely that we...
Deus Ex
Voto editore
9.0
“You cannot fight ideas with bullets.” Such a powerful phrase. The understanding of one’s world, and his/her interaction with it, changes in time and certain outside elements create the ground for this transformation. Books, movies, famous q...
Baldur's Gate Saga
Voto editore
10
“I grow tired of shouting battle cries when fighting this mage. Boo will finish his eyeballs once and for all, so he does not rise again! Evil, meet my sword! SWORD, MEET EVIL!” - Minsc There was a time when games were not so shallow and easy. ...
Monster Tale
Voto editore
8.0
Monster Tale was created by DreamRift, basically the guys who made the Henry Hatsworth's game that combined platforming on the top screen, with a puzzle game on the bottom. While it was praised for combining the two, many felt it was to much of a mul...